Ratchetworld
Factory-puzzle rig. Conveyors, camshafts, and fault lines. Player maintains a dying assembly line that produces levels instead of parts.
| Class | Puzzle / Sim |
| Platform | PC / Linux |
| Release | 2025 |
| MTBF* | 120 h |
ZDØX is a game works registered as heavy equipment. We manufacture interaction the way others manufacture gearboxes: tolerance-controlled, over-built, and rated for repeated impact. No mood. No myth. Just units.
Factory-puzzle rig. Conveyors, camshafts, and fault lines. Player maintains a dying assembly line that produces levels instead of parts.
| Class | Puzzle / Sim |
| Platform | PC / Linux |
| Release | 2025 |
| MTBF* | 120 h |
Excavator combat on a collapsed dam. Pressure systems replace health bars. Overpressure = death, underpressure = stall.
| Class | Action / Tactical |
| Platform | PC / Console |
| Release | 2023 |
| MTBF* | 90 h |
Foundry roguelite. Pour metal, cast rooms, cool the map before it warps. Difficulty curve plotted on a cooling chart.
| Class | Roguelite / Craft |
| Platform | PC |
| Release | 2021 |
| MTBF* | 140 h |
Co-op maintenance horror on a derelict generator ship. Two players, one throttle, no restart. Currently in field trial.
| Class | Co-op / Survival |
| Platform | TBA |
| Release | 2026 |
| MTBF* | — |
ZDØX was commissioned in 2015 inside a retired gear-milling hall. The first prototype ran on a PLC cabinet and a modified arcade stick. We never moved out of the plant metaphor.
We do not use the words "magic", "soul", or "immersive". We use "tolerance", "feedback", "cycle time". A game is a mechanism that survives the player’s hands. If it jams, it ships broken.
Eleven operators. One shift model. No crunch permits issued since founding. Units are released when QA signs the torque sheet.
Owns the torque sheet. Believes game feel is just damped oscillation with good springs.
Writes simulation code that fails loudly. Specializes in pressure curves and failure states.
Designs menus like control panels. Every button has a guard and a label plate.